domainshader
Domain shader is a shader stage in modern GPU pipelines that handles the evaluation of tessellated patches. It runs after the hull shader and the tessellator, and its primary job is to produce the final vertex attributes for each generated point on a tessellated surface. In this stage, the domain shader maps parametric domain coordinates to positions in 3D space and computes per-vertex data such as normals, texture coordinates, and other attributes needed by later stages of the pipeline.
The domain shader receives input from the tessellator in the form of domain coordinates that describe where
In practice, the domain shader evaluates a surface defined by the tessellated patch, often using Bézier or