detailsmaps
Detailsmaps, or detail maps, are additional texture layers used in 3D materials to simulate fine surface detail such as pores, grain, scratches, or wear. They are designed to add micro-scale variation without requiring high-resolution base textures, enabling greater perceived detail at close viewing distances while keeping memory usage reasonable.
Detail maps can affect color, normals, and physical properties like roughness or metallicity. A detail albedo
Usage and workflow commonly involve creating or painting micro textures at a small scale and then tiling
See also: normal map, albedo map, roughness map, texture tiling, PBR workflows.