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counterpicking

Counterpicking is the strategic practice of selecting a character, hero, or build that is particularly effective against the opponent's chosen option. It arises in games with visible draft or selection phases, including fighting games, MOBAs, and other competitive formats. The aim is to exploit matchup advantages by forcing the opponent into unfavorable situations.

In practice, players study matchups, identify hard counters and soft counters, and consider personal comfort with

In fighting games, players may switch characters between rounds, or choose a different character for the second

Critics note counterpicking can slow games or discourage exploring an favored playstyle; rules in some tournaments

the
pick.
A
hard
counter
directly
neutralizes
the
opponent's
kit,
while
a
soft
counter
punishes
common
strategies
or
play
styles.
Counterpicking
can
be
done
before
a
match,
during
a
draft,
or
via
bans
to
remove
strong
opponents'
picks.
game
in
a
set.
In
MOBAs,
teams
may
ban
or
pick
heroes
to
counter
the
enemy's
draft,
shaping
the
entire
game.
In
card
or
deck
based
games,
counterpicking
may
involve
selecting
a
deck
with
favorable
matchups.
limit
switching
between
rounds
or
require
bans,
to
balance
practice
against
the
opponent.
Overall,
counterpicking
is
a
well-established
aspect
of
competitive
play
and
meta-strategy.