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conworlders

Conworlders are individuals who construct fully developed fictional universes, often for novels, games, films, or role-playing. The term conworld originates from constructed world; these creators are part of the broader worldbuilding culture. They design histories, geographies, societies, technologies, and mythologies to create coherent settings.

They emphasize internal consistency, plausible sociopolitical systems, linguistic diversity, and cosmologies. Some focus on realism, others

They maintain world bibles, timelines, maps, language sketches, catalogs of cultures, and technology inventories. They use

Communities encourage critique and iteration, with worldbuilding prompts and coherence checks. Ethics and sensitivity are increasingly

Conworlding informs fiction and game design, illustrating how creativity intersects linguistics, history, and policy. While many

on
fantasy
or
speculative
ideas.
Roles
within
conworlding
include
authors,
designers,
game
masters,
and
collaborators
in
collaborative
worldbuilding
projects.
digital
tools
such
as
wikis,
note-taking
apps,
mind
maps,
and
GIS-style
mapping.
Many
publish
or
share
widely
on
platforms
like
forums
or
fan
wikis;
some
keep
their
files
private.
discussed,
including
responsible
representation
and
avoiding
harmful
stereotypes.
Canon
management—balancing
fixed
lore
with
player
or
reader
agency—and
handling
multilingual
or
multicultural
contexts
are
common
challenges.
participants
pursue
it
as
a
hobby,
professional
writers
and
game
designers
also
engage
in
conworlding
as
a
foundational
planning
activity.