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cardsalso

Cardsalso is a term used to describe a data interchange format and metadata model for representing playing cards, decks, and related game actions in digital environments. It is designed to enable consistent description of individual cards, collections of cards, and stateful game interactions across different games and platforms.

Conceptually, cardsalso defines four primary entities: Card, Deck, GameState, and Event. A Card includes a unique

Encoding and extensibility: Implementations typically use JSON-based schemas or YAML, with versioning to evolve the specification.

Example (illustrative): Card: { "id": "c1", "suit": "hearts", "rank": "ace", "asset": "assets/hearts-ace.png" }. Deck: { "deckId": "d1", "cards": ["c1","c2","c3"]

Adoption and reception: Cardsalso has been explored in indie tools and educational projects as a way to

See also: Digital card games, Card data formats, Game state representation.

identifier,
suit,
rank,
and
optional
metadata
such
as
image
asset
references
and
localization
labels.
A
Deck
groups
cards
by
reference
and
may
record
ordering
or
shuffling
history.
GameState
captures
hands,
draws,
discards,
current
turn,
and
visible
information.
Event
models
actions
such
as
draw,
play,
discard,
reveal,
and
shuffle,
each
carrying
metadata
and
timestamps.
Fields
are
designed
to
be
extensible,
allowing
game-specific
metadata
without
breaking
existing
tooling.
Validation
is
commonly
performed
via
schema
validators
or
lightweight
contract
checks.
}.
Event:
{
"event":
"draw",
"player":
"p1",
"card":
"c1",
"timestamp":
1700000000
}
share
card-related
data.
However,
there
is
no
single
governing
body,
and
implementations
vary.
Some
developers
view
it
as
a
foundation
for
interoperability;
others
prefer
game-specific
schemas.
Limitations
include
limited
mainstream
adoption
and
varying
fidelity
to
the
original
model.