autotiling
Autotiling is a technique used in tile-based graphics and level design to automatically select and arrange tiles according to the configuration of neighboring tiles. The aim is to create seamless transitions between terrain types or features (for example grass meeting water, or dirt transitioning to a path) without manually drawing every tile variant.
Most autotiling systems assign each map cell a tile type and then examine the surrounding eight cells.
Common applications are in 2D games, level editors, and procedural map generation. Autotiling reduces art requirements,
Variations include bitmask-based autotiling and rule-based or connected-texture approaches. Strengths include consistency and efficiency; limitations include