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autotiling

Autotiling is a technique used in tile-based graphics and level design to automatically select and arrange tiles according to the configuration of neighboring tiles. The aim is to create seamless transitions between terrain types or features (for example grass meeting water, or dirt transitioning to a path) without manually drawing every tile variant.

Most autotiling systems assign each map cell a tile type and then examine the surrounding eight cells.

Common applications are in 2D games, level editors, and procedural map generation. Autotiling reduces art requirements,

Variations include bitmask-based autotiling and rule-based or connected-texture approaches. Strengths include consistency and efficiency; limitations include

A
code
or
bitmask
representing
which
neighbors
share
the
same
type
or
require
a
transition
is
computed.
This
code
selects
a
corresponding
tile
variant
from
a
predefined
sprite
sheet
or
tile
set
that
includes
the
necessary
edge,
corner,
and
junction
graphics.
Some
systems
support
multiple
layers
or
rules
for
complex
transitions,
such
as
shoreline
blending
or
road
connectivity.
speeds
map
creation,
and
allows
larger,
cohesive
maps
by
reusing
a
compact
set
of
tile
art.
dependence
on
well-designed
tile
sets
and
potential
artifacts
at
borders
or
under
certain
neighbor
configurations,
which
may
require
manual
adjustments
or
handcrafted
tiles.