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antienchantment

Antienchantment is a term used in fantasy and speculative fiction to describe processes, artifacts, or phenomena that negate, suppress, or reverse magical enchantments. The concept is modern and not tied to a single canonical source, but it appears across literature, role-playing games, and theory as the counterpoint to enchantment.

In most settings, enchantments imbue objects or beings with magical effects, and antienchantment acts as a

Applications range from securing items against tampering and breaking curses to preserving artifacts by preventing enchantments

Limitations commonly noted include energy costs, limited duration, resistance by powerful enchantments, and the fact that

See also: enchantment, disenchantment, anti-magic field, magic, curse, ward.

counterforce
or
discipline
that
disrupts,
absorbs,
or
nullifies
those
effects.
Mechanisms
include
anti-magic
fields,
disenchanting
rituals,
negation
wards,
and
anti-magic
artifacts,
as
well
as
materials
or
beings
with
inherent
anti-magical
properties.
Some
distinctions
appear
between
antienchantment,
which
neutralizes
an
existing
enchantment,
and
broader
anti-magic
measures
that
prevent
enchantments
from
taking
hold.
from
reasserting
themselves.
In
fiction
and
games,
antienchantment
can
be
a
plot
device,
a
specialized
school
of
magic,
or
a
rare
technology
used
by
guardians
to
maintain
control
over
enchanted
environments.
non-magical
items
are
unaffected.
Cultural
portrayals
often
frame
antienchantment
as
a
disciplined
practice
or
ancient
technology,
reflecting
ongoing
themes
about
control,
freedom,
and
the
manipulation
of
magical
power.