antiaffiniteettisääntöjä
Antiaffiniteettisääntöjä, often translated as anti-affinity rules, are a concept used in various fields, particularly in computer science and system design, to prevent certain entities from being placed or running too close to each other. The primary goal is to enhance reliability, performance, or resource utilization by ensuring a degree of separation.
In distributed systems, anti-affinity rules are commonly applied to virtual machines or containers. By specifying that
Beyond reliability, anti-affinity can also be employed for performance reasons. For example, if two applications are
The implementation of anti-affinity rules typically involves configuration within orchestration platforms like Kubernetes or cloud provider