amuseer
Amuseer is a term used in the field of interactive entertainment to describe a system, platform, or concept designed to orchestrate amusements—brief, playful experiences intended to engage and entertain. The word combines "amuse" with the suffix -eer, echoing other terms like engineer or designer, and has appeared in design discourse to describe modular, user-facing experiences rather than a single predefined product.
An amuseer typically comprises several elements: a content library of activities, a rule or orchestration engine
Origins of the term are informal and context-dependent. It is used by designers and educators to describe
Possible applications include museums and cultural institutions for interactive exhibits, marketing campaigns that invite participation, online
See also: interactive entertainment, game design, gamification, puzzle hunts, experience design.