Home

accessors

Accessors in programming are methods or language features that provide controlled access to the fields of an object or data structure. They are typically divided into getters, which read a value, and setters, which write a value. The primary purpose of accessors is to preserve encapsulation by exposing a public interface while keeping the underlying representation private or hidden from direct use.

In many languages, accessors are implemented as explicit methods, such as a getX() method to retrieve a

Accessors enable several design benefits, including validation or transformation of data, lazy loading or caching, and

Related concepts include read-only properties (getters without setters), computed or derived properties (values calculated on access),

---

field
or
a
setX(value)
method
to
assign
it.
Some
languages
offer
more
concise
or
automatic
forms.
For
example,
languages
like
C#
provide
properties
with
get
and
set
blocks;
Java
uses
explicit
getX/setX
methods;
Python
can
implement
accessors
via
the
@property
decorator
to
define
a
managed
attribute.
Other
languages
offer
built-in
property
syntax
that
makes
accessors
feel
like
simple
field
access
while
still
routing
through
logic
behind
the
scenes.
change
notification
when
a
value
is
updated.
They
also
allow
the
internal
representation
to
change
without
affecting
external
code
that
relies
on
the
public
interface.
However,
overusing
accessors
can
introduce
boilerplate
or
obscure
performance
concerns;
when
a
setter
merely
forwards
to
a
field,
some
developers
argue
that
it
adds
little
value
and
can
hinder
the
design
of
immutable
objects
or
more
meaningful
abstractions.
and
the
distinction
between
accessors
(read/write)
and
mutators
(write
operations
that
may
have
side
effects).