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acceptreceive

Acceptreceive is a term used in computer networking to describe a synchronization pattern or primitive that combines accepting a new connection on a listening socket with receiving the first data payload from that connection in a single operation. The concept exists primarily in design discussions about high-performance or event-driven servers, where reducing the latency between connection establishment and initial data processing is desirable.

In a conventional TCP server, an application first calls accept to obtain a new connected socket, then

Implementation and patterns for acceptreceive are typically speculative or library-specific. It can be realized via kernel

Limitations and considerations include lack of standardization, portability concerns across operating systems, and added complexity in

See also: accept, receive, accept4, recvmmsg, non-blocking I/O, event-driven programming.

proceeds
to
recv
to
read
data.
In
an
acceptreceive
approach,
the
system
or
library
would
expose
a
primitive
that
returns
both
the
new
connection
object
and
the
first
received
data
(if
available)
in
one
step
or
within
a
single
event
callback.
The
goal
is
to
minimize
windowed
delays
and
race
conditions
between
accepting
a
connection
and
reading
its
data,
enabling
a
more
streamlined
event
loop.
extensions,
special
system
calls,
or
framework-level
abstractions
that
provide
a
combined
event
such
as
“connection-ready
and
data-ready.”
In
asynchronous
or
non-blocking
I/O
frameworks,
this
might
appear
as
a
composite
event
or
as
a
function
that
performs
an
accept
immediately
followed
by
a
non-blocking
read
in
the
same
tick
of
the
event
loop.
error
handling
and
buffer
management.
TLS/SSL
handshakes,
partial
data,
and
back-pressure
scenarios
can
complicate
the
pattern.
As
a
design
idea,
acceptreceive
remains
more
common
in
theoretical
discussions
and
prototype
libraries
than
in
widespread
production
APIs.