acceptreceive
Acceptreceive is a term used in computer networking to describe a synchronization pattern or primitive that combines accepting a new connection on a listening socket with receiving the first data payload from that connection in a single operation. The concept exists primarily in design discussions about high-performance or event-driven servers, where reducing the latency between connection establishment and initial data processing is desirable.
In a conventional TCP server, an application first calls accept to obtain a new connected socket, then
Implementation and patterns for acceptreceive are typically speculative or library-specific. It can be realized via kernel
Limitations and considerations include lack of standardization, portability concerns across operating systems, and added complexity in
See also: accept, receive, accept4, recvmmsg, non-blocking I/O, event-driven programming.