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Win32s

Win32s was a compatibility layer created by Microsoft to allow some 32-bit Windows applications to run on Windows 3.1 and Windows for Workgroups. It provided a restricted subset of the Win32 API and a runtime that mapped 32-bit calls into the 16-bit Windows environment, enabling certain programs compiled for Win32 to execute within a 16-bit operating system.

The subsystem consisted of user-mode components and a 32-bit thunking mechanism that translated between 32-bit applications

Win32s bridged a transition period in the Windows platform, providing a pathway for developers to port apps

As Windows evolved, native Win32 support became standard with Windows NT and then the consumer Windows line

and
the
16-bit
Windows
kernel.
It
was
designed
to
operate
on
386-class
processors
in
enhanced
mode
and
offered
only
a
portion
of
the
full
Win32
API
surface.
Because
of
the
partial
implementation,
not
all
Win32
applications
were
compatible,
and
those
that
were
tended
to
run
with
performance
and
reliability
constraints
compared
with
native
32-bit
Windows
environments.
to
Win32
without
requiring
a
complete
32-bit
OS
upgrade.
Its
API
coverage
was
intentionally
conservative,
and
several
system
services
and
advanced
features
were
not
implemented.
Consequently,
many
complex
or
hardware-dependent
programs
did
not
run
under
Win32s.
(Windows
95
and
later).
Win32s
was
eventually
phased
out
as
32-bit
application
support
moved
into
the
native
Windows
environment.
It
remains
a
historical
example
of
early
efforts
to
blend
16-bit
Windows
with
32-bit
software.