WebGLGLSL
WebGLGLSL refers to the use of the OpenGL Shading Language (GLSL) within the WebGL API to run shader programs on the GPU in web browsers. WebGL is a JavaScript API for rendering interactive 2D and 3D graphics, while GLSL provides small programs known as shaders. In WebGL, GLSL is used in the GLSL ES dialect, with versions corresponding to WebGL 1 and WebGL 2.
Shader programs in WebGL typically consist of a vertex shader and a fragment shader written in GLSL
The usual workflow begins by obtaining a WebGL rendering context, creating and compiling vertex and fragment
WebGL emphasizes graphics rather than general computation. There are no standard compute shaders in WebGL; compute-like
Tooling and resources include browser developer tools for shader compilation errors, and higher-level libraries such as