VkPipeline
VkPipeline is a Vulkan object that represents a collection of shader stages, fixed-function state, and other configuration parameters that define how a sequence of graphics or compute operations are executed on the GPU. It is a fundamental concept in Vulkan, the low-level graphics and compute API, which provides fine-grained control over the GPU's operations.
A VkPipeline object is created by specifying a VkPipelineCreateInfo structure, which includes references to shader modules,
VkPipeline objects are designed to be immutable, meaning that once they are created, their state cannot be
VkPipeline objects can be used for both graphics and compute operations. Graphics pipelines are used to render
In summary, VkPipeline is a Vulkan object that represents a collection of shader stages, fixed-function state,