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Vfx

Visual effects (VFX) are imagery created or manipulated outside a live-action shot to augment what appears on screen. VFX can generate environments, objects, and action that cannot be filmed in reality. It is often contrasted with practical effects, which are produced on set; VFX typically handles elements that are dangerous, expensive, or impractical to capture in camera.

VFX originated with optical printing, matte paintings, and other compositing techniques in early cinema. The digital

Key techniques include green- or blue-screen keying, rotoscoping, tracking and matchmoving, digital doubles, and particle or

VFX work follows a pipeline of planning, on-set data capture, asset creation, simulation, lighting, rendering, and

era
of
the
1990s
introduced
advanced
compositing
and
three-dimensional
graphics,
enabling
more
seamless
integration
with
live
footage
and
increasingly
sophisticated
simulations.
fluid
simulations.
Artists
use
3D
modeling
and
texturing,
lighting,
and
rendering
to
produce
assets,
then
composite
them
with
live
plates.
Common
tools
include
Nuke
and
After
Effects
for
compositing;
Maya,
Houdini,
3ds
Max,
or
Blender
for
creation;
RenderMan,
Arnold,
or
V-Ray
for
rendering.
compositing,
with
review
and
revision
throughout.
The
field
is
supported
by
dedicated
studios
and
in-house
teams,
led
by
a
VFX
supervisor.
Recent
trends
include
virtual
production
and
real-time
rendering
using
game
engines.