VKBUFFERUSAGESHADERDEVICEADDRESSBIT
VKBUFFERUSAGESHADERDEVICEADDRESSBIT is a bitmask value used within the Vulkan graphics API. It is part of the VkBufferUsageFlagBits enumeration and specifically indicates that a buffer can be used to store data that will be accessed by shaders using device addresses. This capability is crucial for advanced rendering techniques and memory management in Vulkan.
When this bit is set for a VkBuffer object, it signifies that the buffer's contents can be
Using VKBUFFERUSAGESHADERDEVICEADDRESSBIT enables features such as ray tracing, where acceleration structures are often represented by buffers