UnityEventT1
UnityEventT1 is a system within the Unity game engine that allows for a flexible way to trigger actions without requiring direct code coupling between game objects. It is an extension of Unity's existing event system, specifically designed to handle events with a single parameter. This event type enables one object to broadcast a message and allow other objects to subscribe to that message and respond accordingly.
The core concept of UnityEventT1 involves a delegate that can hold references to methods on various game
Developers can configure UnityEventT1 instances directly within the Unity editor. They can select the target game