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Typinformation

Typinformation refers to metadata that describes the type of a value or object within a programming language or runtime system. It includes information that may be available statically at compile time as well as information that exists at runtime. The content of typinformation typically covers the kind of the type (primitive, class, interface, array, etc.), its name, its size in memory, its place in the type hierarchy, and the members or operations associated with it (methods, fields, generics, etc.). In many runtimes, typinformation is stored in dedicated structures such as type descriptors, class objects, or vtables, and is used by tooling and libraries as well as by the language runtime itself.

Common purposes of typinformation include reflection and introspection, serialization and deserialization, dynamic dispatch, type checking, and

Examples across languages illustrate different approaches. Java exposes typinformation through Class objects and the reflection API;

Overall, typinformation is a foundational concept enabling dynamic behavior, tooling support, and interoperability in modern programming

debugging.
Reflection
allows
a
program
to
examine
and
sometimes
instantiate
types
that
are
not
known
at
compile
time,
while
serialization
relies
on
type
metadata
to
convert
objects
to
and
from
a
portable
form.
In
statically
typed
languages,
some
typinformation
is
available
only
at
compile
time,
whereas
in
languages
with
run-time
type
information,
it
is
accessible
during
program
execution.
C++
provides
RTTI
through
typeid
and
dynamic_cast;
C#
uses
System.Type
for
reflection;
Go
exposes
reflect.Type;
Python
exposes
runtime
type
objects
via
type()
and
__class__;
TypeScript,
by
contrast,
erases
most
type
information
at
runtime.
Rust
and
Haskell
have
approaches
to
type
information
that
are
more
restricted
or
provided
through
specific
type-
and
trait-system
mechanisms.
environments.