Subchunks
A subchunk is a subdivision of a larger data unit known as a chunk. In many data formats and storage systems, a chunk groups related data together, and subchunks divide that group into smaller, more manageable pieces. This hierarchical organization supports partial loading, parallel processing, and efficient access to specific portions of the data.
Subchunks are commonly used to improve performance and memory efficiency. By keeping metadata, indices, or different
In voxel-based games such as Minecraft, subchunks have a concrete implementation. A chunk in Minecraft is a
The use of subchunks involves trade-offs. While they enable selective access and better cache locality, they
See also: chunk, chunking, data formats, hierarchical data structures.