Home

Subchunks

A subchunk is a subdivision of a larger data unit known as a chunk. In many data formats and storage systems, a chunk groups related data together, and subchunks divide that group into smaller, more manageable pieces. This hierarchical organization supports partial loading, parallel processing, and efficient access to specific portions of the data.

Subchunks are commonly used to improve performance and memory efficiency. By keeping metadata, indices, or different

In voxel-based games such as Minecraft, subchunks have a concrete implementation. A chunk in Minecraft is a

The use of subchunks involves trade-offs. While they enable selective access and better cache locality, they

See also: chunk, chunking, data formats, hierarchical data structures.

data
streams
in
separate
subchunks,
systems
can
load
only
the
parts
needed
for
a
given
operation,
cache
relevant
pieces,
and
decode
content
incrementally.
The
approach
also
aids
error
handling
and
data
integrity,
since
problems
can
be
isolated
to
a
particular
subchunk
without
requiring
the
entire
chunk
to
be
reprocessed.
16-by-16
horizontal
area
that
can
extend
up
to
256
blocks
high
and
is
subdivided
into
vertical
subchunks,
each
typically
16
blocks
tall.
Each
subchunk
stores
the
block
data
and
lighting
information
for
its
vertical
slice,
enabling
on-demand
loading
as
the
player
moves
through
the
world
and
reducing
memory
usage.
also
introduce
metadata
overhead
and
increased
complexity
in
data
management,
as
software
must
track
subchunk
boundaries
and
offsets.