Stunbased
Stunbased is a term used in video game discourse to describe strategies, builds, or character kits that rely on stunning opponents as the primary mechanism for control and damage. In many games, a stun is a form of crowd control that temporarily prevents affected targets from moving or acting, often accompanied by an animation or audio cue. A stunbased approach seeks to maximize the uptime and effectiveness of such effects to create openings for damage, interrupts, or objective control. This contrasts with damage-based or mobility-based strategies that do not depend on incapacitating enemies.
In practice, stunbased play is common in multiplayer online battle arena games, where champions or heroes possess
Design and balance considerations: Stuns interact with resistance mechanics, cleanse abilities, and diminishing returns. Stun durations
Criticism and reception: Stuns can be a source of frustration for players seeking agency, leading to balancing