Stronghold
A stronghold is a fortified place built to resist attacks and shelter defenders, supplies, and leadership. It can take the form of a castle, fortress, citadel, or walled settlement, and its location—often on high ground, at a chokepoint, or near water—enhances defensibility.
Historically, strongholds anchored military strategy and governance. They served as bases during sieges, refuges for civilians,
In warfare, control of a stronghold could disrupt enemy logistics and supply lines. The design and technology
In modern usage, stronghold can denote a secure base of operations or a dominant position in politics,
In popular culture, Stronghold is the title of a real-time strategy video game released in 2001 by