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Stronghold

A stronghold is a fortified place built to resist attacks and shelter defenders, supplies, and leadership. It can take the form of a castle, fortress, citadel, or walled settlement, and its location—often on high ground, at a chokepoint, or near water—enhances defensibility.

Historically, strongholds anchored military strategy and governance. They served as bases during sieges, refuges for civilians,

In warfare, control of a stronghold could disrupt enemy logistics and supply lines. The design and technology

In modern usage, stronghold can denote a secure base of operations or a dominant position in politics,

In popular culture, Stronghold is the title of a real-time strategy video game released in 2001 by

and
symbols
of
authority.
Typical
features
included
thick
stone
walls,
towers
for
observation
and
archery,
secure
gates,
and
storerooms
for
food,
water,
arms,
and
equipment.
Fortifications
evolved
from
wooden
palisades
to
masonry,
with
battlements,
moats,
gatehouses,
and
later
artillery-ready
designs.
of
fortifications
changed
with
centuries,
from
medieval
keeps
and
curtain
walls
to
early
modern
casemates
and
bastions,
and
to
later
artillery
fortifications.
Many
strongholds
persist
today
as
archaeological
sites,
museums,
or
cultural
landmarks.
business,
or
social
spheres,
as
well
as
a
literal
fortress
protected
by
the
state.
Firefly
Studios,
with
sequels
including
Stronghold
Crusader
and
Stronghold
2.