Soundem
Soundem is a software framework and standard for modeling, synthesizing, and rendering sound in interactive and simulation environments. It provides a physics-informed approach to sound emission, propagation, and reception, enabling consistent audio pipelines across video games, virtual reality, film production, and architectural acoustics. The framework emphasizes modularity, real-time performance, and cross-platform compatibility.
The name Soundem is a portmanteau of "sound" and "emission" and reflects its focus on how sound
Soundem originated in a collaboration between acoustics researchers and game audio developers in the mid-2010s. The
Core components include an emission graph for defining sources and acoustic properties, a propagation engine that
Soundem provides a plugin API for C++ and bindings for Python and Lua, a JSON-based scene description,
Adoption has grown among indie developers, VR studios, and research laboratories. Proponents emphasize its physical plausibility