Renderointihäviöitä
Renderointihäviöt, known in English as rendering losses, refer to inaccuracies or degradations that occur during the process of converting a 3D scene or model into a 2D image. These losses can arise from various factors inherent in the computational rendering pipeline.
One common source of renderointihäviöitä is related to approximations made in algorithms. For instance, in simulating
Another significant area where renderointihäviöitä occur is in the representation of materials and textures. Digital textures
Furthermore, numerical precision in computers can contribute to renderointihäviöitä. Floating-point arithmetic, while powerful, has limitations and