Renderingenginen
A rendering engine is a software component responsible for generating images from a model by means of a rasterization process. It is a crucial part of computer graphics, used in video games, animated films, virtual reality, and other applications that require realistic visual representation. Rendering engines can be categorized into two main types: real-time and offline.
Real-time rendering engines are designed to generate images quickly enough to display them in real-time, such
Offline rendering engines, on the other hand, are used to create high-quality, static images or animations. They
Rendering engines typically support a variety of shading models, including Phong, Blinn-Phong, and physically-based rendering (PBR).
The choice of rendering engine depends on the specific needs of the project. Real-time engines are ideal