RayConst
RayConst is a term used in optics and computer graphics to denote a dimensionless constant that governs how rays interact with media as they propagate. It is not a universal constant; its exact meaning and value depend on the model in use and the context of the rendering or physics calculation.
In a simple attenuation model, RayConst plays a role analogous to an attenuation coefficient. For a ray
In computer graphics and volume rendering, RayConst is often a tunable parameter used to control how quickly
Because RayConst is context-specific, there is no single recommended value. It is typically determined from physical
See also: Beer–Lambert law, attenuation coefficient, volume rendering, participating media, transmittance.