Pointsection
Pointsection is a concept in computational geometry and digital graphics that refers to a decomposition of a geometric object into a finite collection of simple pieces, called sections, defined with respect to one or more anchor points. In the common polygonal setting, a pointsection of a polygon P is produced by selecting a set of anchor points A on or inside P and partitioning P into subregions by drawing a prescribed set of lines or rays from each anchor and recording their intersections with the polygon boundary or with other lines. The resulting sections are pairwise disjoint and their union equals P.
Construction can follow several schemes. In a radial scheme, for each anchor a, rays are emitted at
Key properties include coverage, disjointness, and dependence on anchor placement. The partition is not unique; different
Pointsections are used to accelerate rendering and spatial queries in graphics pipelines, to guide mesh refinement