PitfallFallen
PitfallFallen is a term used in game design and criticism to describe a hazard type that blends a concealed floor surface with a trap mechanism. The name combines pitfall, signaling a hidden danger, with fallen, indicating a sudden drop or collapse. In practice, PitfallFallen traps look like ordinary ground until activated, at which point they create a fall or trap sequence.
Mechanically, a PitfallFallen typically involves a marked or unmarked floor panel, a trapdoor, or a sudden platform
Design considerations emphasize fair telegraphing and player agency. Effective PitfallFallen cues include subtle lighting, texture changes,
While not standardized as a formal game-design term, PitfallFallen appears across platformers, dungeon crawlers, and roguelikes