PathTracingVerfahren
Path Tracing is a rendering technique used in computer graphics to simulate the physical behavior of light. It is a Monte Carlo method, meaning it relies on random sampling to approximate a solution. The core idea is to trace the paths of individual light rays from the camera into the scene. Each ray is bounced randomly off surfaces according to their material properties, such as reflectivity and color.
When a ray hits a light source, its contribution to the final image is determined. For rays
Path tracing is known for its ability to produce photorealistic images because it adheres closely to the