PBRtekstursett
PBRtekstursett refers to a collection of textures designed for Physically Based Rendering (PBR). PBR is a rendering technique that aims to simulate the way light interacts with real-world materials more accurately than older methods. This accuracy is achieved by using a set of texture maps that describe different physical properties of a surface. A PBR texture set typically includes maps such as Albedo (or Base Color), Metallic, Roughness, Normal, and sometimes Ambient Occlusion and Emissive maps. The Albedo map defines the base color of the surface without any lighting information. The Metallic map indicates whether a surface is metallic or non-metallic, influencing how it reflects light. The Roughness map controls how sharp or blurry the reflections are, simulating the micro-surface detail. The Normal map adds fine surface detail like bumps and scratches without increasing polygon count. These maps work together to create realistic visual appearances in 3D environments, games, and architectural visualizations. Software and game engines that support PBR workflows can interpret these texture maps to render materials with greater fidelity and consistency across different lighting conditions.