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Outlands

Outlands is a term used across fantasy literature, games, and media to describe remote, peripheral, or otherworldly lands that lie beyond the settled or familiar world. The name conveys frontier aspects such as exploration, danger, and the unknown, and it is applied to both physical regions and speculative dimensions. In many works, the Outlands serve as a divider between safe, inhabited areas and untamed or alien realms.

In Dungeons & Dragons Planescape, the Outlands refers to a distinct extradimensional plane located at the center

In other media, the term Outlands or similar spellings are used to evoke frontier or otherworldly settings.

Etymology-wise, the word derives from outland, meaning lands beyond a boundary or country. The concept continues

of
the
Great
Wheel
cosmology.
It
is
commonly
associated
with
neutrality
and
balance
and
is
depicted
as
a
crossroads
linking
many
other
planes.
The
plane
is
home
to
a
variety
of
locales
and
inhabitants,
reflecting
its
overarching
theme
of
impartiality,
with
portals
and
routes
that
enable
travel
to
diverse
realms.
Its
portrayal
emphasizes
exploration
and
the
coexistence
of
multiple
cultures
rather
than
a
single,
unified
geography.
For
example,
in
the
Warcraft
universe,
the
region
commonly
known
as
Outland
is
a
shattered
demiplane
formed
when
the
world
of
Draenor
was
torn
apart.
It
features
distinct
zones
and
ecosystems
and
has
played
a
major
role
in
expansion-era
storytelling.
More
broadly,
Outlands
remains
a
recurring
trope
for
wild,
uncharted,
or
ancient
landscapes
that
lie
beyond
established
civilizations.
to
appear
as
a
versatile
shorthand
for
settings
that
emphasize
distance,
danger,
and
discovery.