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Nyrral

Nyrral is a fictional city-state in the eastern coast of the realm of Aldoria. It sits at the mouth of the Vell River, guarding a harbor that links inland markets with overseas routes across the Brine Sea. The climate is temperate with wet winters and dry summers.

History: Nyrral began as a fishing village in early Aldorian centuries. It grew with timber, salt fisheries,

Government: Nyrral is governed by a Council of eight, elected by merchants, landowners, and guild delegates.

Economy: The city is a trading hub known for shipbuilding, timber, fish, and textiles. The Nyrral Shipyards

Culture and landmarks: Notable sites include the Silver Gate, the Basalt Market, and the Temple of the

Demographics and language: The population is diverse, with long-standing families and migrant communities. The official language

Education and infrastructure: Nyrral hosts a university district, the House of Letters library, and an aqueduct

and
pottery
production.
It
joined
the
Aldorian
Maritime
Confederation
and
later
gained
autonomous
city-state
status
through
a
charter
that
strengthened
guild
influence
in
trade
and
defense.
The
Council
appoints
a
Magistrate
to
administer
daily
affairs
and
manage
foreign
relations.
The
Harbor
Ward
maintains
security.
produce
clinker-built
vessels.
The
port
handles
grain,
pottery,
and
imported
goods,
supported
by
markets
and
warehouses.
Tide.
The
annual
Festival
of
Tides
marks
the
harbor's
cycles.
is
Aldorian,
with
local
dialects
in
daily
life.
and
road
network
linking
harbor
to
inland
districts.