Home

Mundania

Mundania is a fictional continent used as a setting in fantasy literature and tabletop games. The name is associated with a temperate, politically fragmented world where everyday life intersects with occasional displays of magic and wonder. In many works, Mundania contrasts with more overtly magical realms.

The land spans coastal plains, forested hills, and rugged highlands. Eastern port cities rely on river trade,

Mundania’s history features cycles of unity and division. Ancient city-states built monumental ruins, later dynasties pursued

Governance differs by region, including monarchies, oligarchic councils, and elective republics. Local nobles, guild masters, and

Culture blends urban sophistication with rural tradition. Education is concentrated in major academies; literacy is common

Mundania serves as a flexible canvas for storytelling and game worldbuilding, allowing authors and players to

while
central
basins
support
feudal
and
mercantile
states.
Western
mountains
harbor
mining
communities,
and
southern
deserts
offer
caravan
routes.
A
varied
climate
shapes
settlement
and
culture.
control
through
alliances
and
warfare,
and
merchant
leagues
rose
to
prominence
in
the
medieval
period.
In
the
modern
era,
reform
movements
and
guilds
reshaped
governance
and
trade.
representative
assemblies
influence
policy.
Religion
ranges
from
polytheistic
cults
to
monotheist
sects,
while
secular
institutions
provide
legal
order
and
infrastructure.
in
towns
but
less
so
in
remote
areas.
The
economy
depends
on
agriculture,
mining,
and
commerce
along
inland
and
coast
routes.
Magic
exists
in
licensed
forms
and
guild
practices.
tailor
politics,
cultures,
and
magical
systems
to
their
narratives.