Minimallatenz
Minimallatenz, or minimal latency, is a concept in digital communication and computing that refers to the lowest possible end-to-end delay achievable in a system. It represents the theoretical lower bound on how quickly a message or a result can be transmitted and processed, given the physical and architectural constraints of the path from sender to receiver.
The minimal latency is primarily limited by propagation delay, which is the time it takes for a
In practice, achieving minimallatenz involves architectural and protocol choices such as edge computing, colocated data centers,
Common applications where low latency is critical include online gaming, high-frequency trading, real-time collaboration, and telemedicine.