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Larian

Larian Studios, commonly known simply as Larian, is a Belgian video game developer and publisher based in Ghent. Founded in 1996 by Swen Vincke, the studio began with traditional action RPGs and later shifted to expansive, narrative-driven role-playing games. Larian's games are characterized by cooperative play, flexible combat systems, and highly interactive environments.

Early titles include Divine Divinity (2002) and Divinity II: Ego Draconis (2009). The breakthrough came with

Baldur's Gate III (2023) marked a high-profile milestone, adapting Dungeons & Dragons 5th Edition rules within Larian's

Organizationally, Larian remains an independent studio. It develops its own in-house engine and tools, and has

Divinity:
Original
Sin
(2014),
a
turn-based,
party-based
RPG
that
emphasized
player
choice
and
environmental
interaction.
The
sequel,
Divinity:
Original
Sin
2
(2017),
received
widespread
critical
acclaim
for
its
depth,
world-building,
and
multiplayer
flexibility,
earning
multiple
awards
and
appearing
on
numerous
best-of
lists.
strategic,
isometric
RPG
framework.
Development
began
after
licensing
from
Wizards
of
the
Coast,
with
early
access
in
2020
and
full
PC
release
in
2023,
followed
by
console
versions.
expanded
from
a
small
team
to
a
large
international
studio
with
multiple
projects
in
development
simultaneously.
The
company's
work
has
influenced
modern
Western
RPGs
through
its
emphasis
on
co-op
play,
branching
narratives,
and
interactive
worlds.