KuTexParameter
KuTexParameter is a function used in the OpenGL Shading Language (GLSL) to retrieve and manipulate texture parameters for a specific texture unit. It is part of the OpenGL API and is primarily utilized within shader programs to access or modify texture environment settings dynamically.
The function takes three arguments: the first is an unsigned integer specifying the texture unit (typically
KuTexParameter is particularly useful in fragment shaders where dynamic texture parameter adjustments are required, such as
This function is part of the broader set of OpenGL functions designed to provide flexibility and control