GLTEXTUREMINFILTER
GLTEXTUREMINFILTER is a parameter used in the OpenGL API to specify the texture minification filter. This filter determines how a texture is sampled when the texture elements (texels) are smaller than the screen pixels. The minification filter is crucial for maintaining image quality when textures are viewed from a distance or when the texture is scaled down.
There are several options for the GLTEXTUREMINFILTER parameter:
1. GL_NEAREST: This filter selects the texel that is nearest to the center of the pixel being
2. GL_LINEAR: This filter computes a weighted average of the four nearest texels. It provides a smoother
3. GL_NEAREST_MIPMAP_NEAREST: This filter selects the nearest mipmap level and uses GL_NEAREST to sample the texel.
4. GL_LINEAR_MIPMAP_NEAREST: This filter selects the nearest mipmap level and uses GL_LINEAR to sample the texel.
5. GL_NEAREST_MIPMAP_LINEAR: This filter selects the two nearest mipmap levels and uses GL_NEAREST to sample the
6. GL_LINEAR_MIPMAP_LINEAR: This filter selects the two nearest mipmap levels and uses GL_LINEAR to sample the
The choice of minification filter depends on the specific requirements of the application, such as performance