GLLINEARMIPMAPNEAREST
GL_LINEAR_MIPMAP_NEAREST is a texture filtering mode in OpenGL, a widely-used graphics library. It is part of the texture mapping process, which involves applying images to the surfaces of 3D models to create more realistic visuals. This mode is specifically used for mipmapping, a technique that enhances texture quality and performance by creating a series of progressively smaller versions of a texture.
When GL_LINEAR_MIPMAP_NEAREST is applied, the texture filtering process works as follows: the OpenGL renderer first selects
This mode is particularly useful in applications where performance is a concern, as it reduces the amount