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Interpolating

Interpolating is the process of estimating unknown values that fall within the range of a set of known data points. Given a collection of samples with coordinates (x_i, y_i), where the x_i are in increasing order, interpolation seeks a function that assigns a value y at any x between these known points, and matches the known y_i exactly within numerical precision. It is distinct from extrapolation, which estimates outside the observed range.

Common methods include linear interpolation, which connects neighboring points with straight lines; polynomial interpolation, which passes

Key properties include the requirement that the interpolant agrees with the known data at the x_i and

Applications span numerical analysis, computer graphics and animation, geostatistics and meteorology, time series resampling, and signal

a
single
polynomial
through
all
points
(for
n+1
points,
a
degree-n
polynomial
is
determined,
using
methods
such
as
Lagrange
or
Newton
forms).
Polynomial
interpolation
can
be
highly
sensitive
to
point
distribution
and
may
exhibit
oscillations,
especially
for
many
points
(the
Runge
phenomenon).
Spline
interpolation,
particularly
cubic
splines,
uses
piecewise
polynomials
joined
at
knots
with
continuity
conditions
on
value
and
derivatives,
offering
smooth,
stable
estimates
for
large
data
sets.
Other
approaches
include
nearest-neighbor
and
piecewise
constant
interpolation,
or
shape-preserving
variants
that
maintain
monotonicity
or
other
features
of
the
data.
the
trade-offs
among
accuracy,
smoothness,
and
computational
complexity.
Interpolation
assumes
the
underlying
function
is
well-represented
by
the
chosen
model
over
the
interpolation
domain;
inappropriate
choices
can
lead
to
poor
estimates
or
excessive
oscillation.
processing,
where
new
samples
must
be
inferred
from
discrete
observations
without
introducing
external
information.