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InsertCommand

An InsertCommand is a command object that represents the insertion of data into a target data store or collection. It is used within the Command design pattern to encapsulate all information needed to perform and undo an insertion, enabling features such as action replay, undo/redo, and queueing of operations. InsertCommand is applicable in systems ranging from text editors to databases and in-memory data structures.

Typical fields include target (the destination container or table), payload (the data to insert, such as a

Behavior: when executed, it performs the insertion and updates related state. When undone, it removes the inserted

Variants and context: in text editors, InsertCommand may insert characters or tokens; in databases, it corresponds

See also: UpdateCommand, DeleteCommand, Command pattern, Undo/redo mechanisms.

record
or
text
segment),
position
or
index
(optional,
for
ordered
collections),
and
options
or
metadata
(such
as
conflict
resolution
or
timestamp).
The
command
may
also
include
identifiers
to
locate
the
inserted
item
for
undo
operations.
item.
Some
implementations
support
redo.
Validation
checks
can
verify
that
the
insertion
is
valid
and
that
no
conflicts
exist.
Commands
can
be
serialized
for
persistence
or
transmission.
to
an
INSERT
operation
or
a
row
addition;
in
collections,
it
adds
an
element
at
a
specific
position.
It
can
be
combined
with
transactions
or
batched
into
groups.