InsertCommand
An InsertCommand is a command object that represents the insertion of data into a target data store or collection. It is used within the Command design pattern to encapsulate all information needed to perform and undo an insertion, enabling features such as action replay, undo/redo, and queueing of operations. InsertCommand is applicable in systems ranging from text editors to databases and in-memory data structures.
Typical fields include target (the destination container or table), payload (the data to insert, such as a
Behavior: when executed, it performs the insertion and updates related state. When undone, it removes the inserted
Variants and context: in text editors, InsertCommand may insert characters or tokens; in databases, it corresponds
See also: UpdateCommand, DeleteCommand, Command pattern, Undo/redo mechanisms.