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IWADs

IWADs are a class of WAD files used by the Doom engine and its derivatives. An IWAD, short for Internal WAD or Id WAD, contains the base game's essential data—maps, textures, sprites, sounds, and the title screen. It contrasts with PWADs, which are patches or add-ons loaded on top of the IWAD to modify or extend gameplay.

Contents typically include all built-in levels, the game's graphics and audio data, and the catalog of title

Usage and ports: In modern source ports, an IWAD is required to run a game; the port

Licensing and compatibility: IWADs are copyrighted and distributed with the original games. Legal use typically requires

Technical notes: IWADs are WAD files, a container format with a header and a directory of data

information.
Examples
include
DOOM.WAD
for
the
original
Doom,
DOOM2.WAD
for
Doom
II,
and
WADs
such
as
HERETIC.WAD,
HEXEN.WAD,
and
STRIFE.WAD
for
their
respective
titles.
The
exact
contents
vary
by
game,
but
an
IWAD
generally
represents
the
complete,
official
data
package
required
to
run
that
game
without
additional
content.
loads
the
IWAD
as
the
base
content
and
can
load
PWADs
in
a
specified
order
to
patch
or
extend
the
game.
The
IWAD
is
typically
placed
in
a
game
directory
and
selected
by
the
port
when
launching
a
title.
PWADs
are
optional
and
can
alter
maps,
textures,
and
sounds.
owning
the
game
data,
though
open
alternatives
exist,
such
as
Freedoom,
which
provides
freely
distributable
WADs
designed
to
be
used
with
Doom
engines
as
a
base
replacement.
lumps.
They
store
both
game
data
and
map
data,
organizing
the
assets
the
engine
loads
to
run
a
title.