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HDRTonmapping

HDR tonemapping is the process of converting high dynamic range (HDR) imagery, which encodes a wide range of luminance values, to a representation that can be displayed on devices with more limited dynamic range. The goal is to preserve important scene detail and contrast while fitting the luminance into the display’s capabilities. Tonemapping is a key step in HDR imaging pipelines, used for both rendering scenes and preparing content for standard (non-HDR) displays.

Tonemapping operators (TMOs) come in global and local varieties. Global operators apply a single mapping function

Practical considerations include the choice of perceptual color space, white point, and gamma, as well as display

The evaluation of tone-mapping quality combines subjective viewing studies with objective metrics such as TMQI. HDR

to
all
pixels,
producing
consistent
compression
of
luminance;
examples
include
simple
logarithmic
or
power-law
mappings
and
the
Reinhard-style
operator.
Local
operators
modify
the
mapping
based
on
a
pixel’s
neighborhood
to
preserve
local
contrast
and
edge
detail,
often
using
multi-scale
or
edge-aware
techniques.
Color
and
gamut
management
may
accompany
the
luminance
mapping
to
maintain
natural
color
appearance.
characteristics
such
as
peak
luminance
and
color
gamut.
Temporal
coherence
is
a
concern
for
video,
since
abrupt
changes
between
frames
can
cause
flicker
or
halos
with
some
TMOs.
Some
approaches
operate
in
log-luminance
or
LMS
space
to
align
with
human
vision
and
reduce
artifacts.
tonemapping
is
widely
used
in
photography,
film,
and
computer
graphics
to
render
scenes
for
dynamic
displays
and
to
enable
consistent
appearance
across
viewing
conditions.