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Gexs

Gexs is a term used in science fiction and fantasy to refer to a group of fictional reptilian or lizard-like beings. Because the concept is not tied to a single universe, depictions of Gexs vary widely, with different authors and games presenting distinct habitats, societies, and biology. In most treatments, the name is used as a generic label rather than a precise taxonomic category.

Etymology and naming: The origin of the term Gexs is not standardized. In some works it is

Biology and appearance: Gexs are typically imagined as reptilian or amphibian-humanoid creatures. Descriptions range from small,

Habitat and society: In fiction, Gexs may inhabit deserts, jungles, or urban environments. Societal structures vary

Representation and influence: Gexs appear across video games, novels, and tabletop RPGs, frequently as antagonists or

See also: reptilian humanoid, gecko, lizardfolk, saurian.

thought
to
derive
from
a
stylized
onomatopoeia
or
from
a
truncation
of
gecko,
while
others
treat
it
as
an
purely
invented
word
with
no
real-world
linguistic
root.
agile
and
arboreal
to
larger,
bipedal
predators.
Common
motifs
include
scaly
skin,
vertical
pupils,
prehensile
tails,
and
color
adaptation
for
camouflage.
Abilities
attributed
to
Gexs
include
enhanced
reflexes,
night
vision,
and
occasionally
venom,
regenerative
healing,
or
telepathic
communication
depending
on
the
work.
from
solitary
cultures
to
organized
polities
with
hierarchies
and
ritual
practices.
Language,
technology
level,
and
social
norms
are
narrative
constructs
of
the
source
material.
morally
ambiguous
characters,
but
sometimes
as
protagonists
or
allies.
The
lack
of
a
canonical
definition
encourages
cross-media
fan
speculation
and
lore
building.