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Gallium3D

Gallium3D is a driver framework within the Mesa 3D Graphics Library that provides a unified, API- and hardware-agnostic interface for 3D graphics drivers. It separates the front-end graphics APIs (such as OpenGL and OpenGL ES) from the back-end hardware drivers, enabling multiple API implementations to share core driver code. This abstraction aims to reduce duplication and improve portability and maintainability of drivers across different GPUs.

Architecture in Gallium3D centers on the concepts of state trackers, pipes, and screens. State trackers are

History and scope: Gallium3D emerged in the Mesa project in the late 2000s as an effort to

Notable drivers: Within the Gallium framework, Intel GPUs commonly use i965g or iris backends, AMD/ATI GPUs

Impact: Gallium3D significantly influenced Mesa driver design by emphasizing modularity, code reuse, and portability. It remains

the
API-specific
front
ends
that
translate
API
calls
into
Gallium
pipe
commands.
The
hardware
drivers
implement
the
pipe
interface
for
a
particular
GPU
family,
providing
the
low-level
rendering
functionality.
Screens
represent
the
actual
device
context.
The
framework
also
includes
software
renderers,
such
as
llvmpipe
and
softpipe,
which
implement
Gallium
interfaces
on
the
CPU
for
testing
or
virtualization
scenarios.
replace
many
older
DRI-backed
drivers
with
a
common
backend.
It
quickly
became
the
foundational
architecture
for
a
broad
range
of
Mesa
drivers
on
Linux,
enabling
more
efficient
driver
maintenance,
feature
support,
and
performance
improvements
across
GPUs.
use
r600g
or
radeonsi,
and
NVIDIA
GPUs
have
a
nouveau
backend.
Other
examples
include
svga
for
VMware
virtual
GPUs
and
software
renderers
like
llvmpipe.
a
core
aspect
of
Mesa’s
driver
system,
though
ongoing
development
has
introduced
newer
pipelines
and
backend
variations
over
time.