GPURenderPipelineDescriptor
GPURenderPipeline is a render pipeline state object in WebGPU that encapsulates the configuration required to render primitives. It binds together shader stages, fixed-function state, and layout information the GPU uses during a render pass. A pipeline is created from a descriptor that specifies the vertex and fragment shader modules and their entry points, the vertex state describing vertex buffers and attributes, the primitive state (such as topology, culling, and front-face orientation), any depth-stencil state, multisampling, and the pipeline layout that governs resource bindings. The shaders are typically authored in WGSL and supplied as shader modules.
Once created, the pipeline is bound to a render pass via a render pass encoder by calling
In WebGPU, render pipelines are distinct from compute pipelines, which use a separate GPURenderPipeline-like object for