GLSTENCILTEST
GLSTENCILTEST is an OpenGL function used to control the stencil testing process within rendering pipelines. Stencil testing facilitates complex image masking, shadow volume rendering, and other effects by controlling pixel updates based on a stencil buffer, which is a dedicated buffer that stores integer values corresponding to pixel locations.
The primary function of GLSTENCILTEST is to enable or disable stencil testing. When enabled, the stencil test
Stencil testing plays a key role in rendering techniques that require masking or multi-pass rendering strategies,
In practice, GLSTENCILTEST is part of the OpenGL state machine. It is activated with glEnable(GL_STENCIL_TEST) and