GLRENDERBUFFERDEPTHSIZE
GLRENDERBUFFERDEPTHSIZE is a symbolic constant used in OpenGL programming. It is employed with the glGetRenderbufferParameteriv function to query the number of bits used for the depth buffer of a renderbuffer object. Renderbuffers are off-screen buffers used for various rendering operations, and they can be configured with different attachment points, including depth, color, and stencil buffers.
When you create a renderbuffer, you specify its internal format. Some formats include a depth component, which
This information is useful for understanding the precision of depth testing in your application and for making