GLRENDERBUFFERBINDING
GLRENDERBUFFERBINDING is a token used in OpenGL to identify the currently bound renderbuffer object. Renderbuffers are one-dimensional arrays of data that are typically used as targets for rendering operations. When you bind a renderbuffer, you are essentially making it the active renderbuffer for subsequent drawing commands.
The binding process involves calling the glGenRenderbuffers and glBindRenderbuffer functions. glGenRenderbuffers creates one or more renderbuffer
Once a renderbuffer is bound, it can be used for various purposes, such as storing color, depth,
To unbind a renderbuffer, you can bind a renderbuffer object with the handle 0. This detaches the