GLMAXPOINTSIZE
GLMAXPOINTSIZE is a constant in the OpenGL API, specifically defined in the OpenGL 2.0 specification and later versions. It is used to query the maximum size of a point primitive that can be rendered in a fragment shader. This constant is part of the set of predefined constants that OpenGL provides for querying various limits and capabilities of the underlying hardware and software.
The value associated with GLMAXPOINTSIZE represents the maximum size, in pixels, that a point primitive can
To retrieve the value of GLMAXPOINTSIZE, an application can use the glGetFloatv function, passing GLMAXPOINTSIZE as
It is worth noting that the actual maximum point size that can be rendered may be influenced