GLFRAMEBUFFERCOMPLETE
GLFRAMEBUFFERCOMPLETE is an error code that can be returned by the OpenGL function glCheckFramebufferStatus. It indicates that a framebuffer object is currently complete and ready for rendering. When this status is returned, it signifies that all necessary attachments, such as color, depth, and stencil buffers, have been properly defined and configured for use with the OpenGL rendering pipeline. This means that rendering operations directed to this framebuffer will succeed without generating further framebuffer-related errors.
Conversely, if glCheckFramebufferStatus returns a different value, it means the framebuffer is incomplete for some reason.