Frontfacing
Frontfacing refers to whether a surface, polygon, or object is oriented toward the viewer or camera, with the front side typically defined by the surface normal or the order in which its vertices are listed. The concept is most commonly encountered in computer graphics and 3D modeling, but it also appears in everyday device terminology when describing cameras.
In 3D graphics, a front-facing surface is the side that faces the camera and is considered for
In practice, models may be single-sided or double-sided. Single-sided surfaces render only their front-facing side, while
In devices, the term front-facing is commonly used to describe cameras that face outward toward the user,
See also: back-face culling, vertex winding order, surface normals, two-sided materials.